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Quote1My approach focuses not on the goal- or task-oriented practices of the recent faddish therapies. There is no twelve-step, no plan, no formula that can be applied to any and all. Herein lies the importance of joining us here at the Lodge.Quote2
―Dr. Emil Hartman, The Creator's Dilemma

The Cauldron Lake Lodge is a location appearing in Alan Wake.

HistoryEdit

Welcome to Cauldron Lake Lodge!
We're here to give you the specified help you need! However, please observe the following:
Please ask friends and families to schedule visits beforehand to ensure they don't interfere with your therapy and/or periods of creativity. Also, please respect your fellow patients' need for privacy and personal space, especially when they're engaged by their creative processes.
Be patient!
Typically, our patients have long-term creative problems, and they won't be solved overnight. Give yourself permission to take the time you need. Bear in mind that you're voluntarily receiving treatment that has been specifically tailored for you. Engagement Therapy™ and its sister method, The Flow™ work best when you are actively engaged in shaping them. If you have any concerns, please don't hesitate to voice them!
--Sign on the first floor

The old Cauldron Lake Lodge used to be a hotel, but became no longer open to the public. The Lodge is currently a psychiatric institution, it belongs to Dr. Emil Hartman. He uses 'special' treatments for the patients, most of them involving some type of artistic self-expression tasks like painting or writing. There has been much debate over whether Dr. Hartman is healing the patients or rather exacerbating the mental state of the patients at the Lodge. There is a huge garden near the lodge, including a maze.

In the end, the whole Cauldron Lake Lodge has been consumed by the Dark Presence. The building itself may have been destroyed (although this is never shown), however, a page of the manuscript describes the patients leaving the building.

Outside of the Lodge, a large sundial monument was placed behind the building. It said: CAULDRON LAKE LODGE 1912 - IN TENEBRAS CADERE (translation: to fall into darkness).

In front of the monument laid a sign with: "Beyond the shadow you settle for, there's a miracle illuminated." - T.Z. In the memory of a dear friend and a poet.

BackgroundEdit

What's very noticeable is that all the patients have a special creative ability one way or another, which was assumed that Emil Hartman was trying to harness their abilities to his will. Alan is creative in terms of writing, Emerson is creative in making video games, the Anderson Brothers are creative in song writing, Rudolf Lane is creative in painting; however it's unknown what Wendy Desole's special talent is due to her minority in the game, though it's probably related to music.

InteriorEdit

First FloorEdit

Dr. Hartman's office is on this floor, as well as the reception area, dining hall, and staff wing.

Second FloorEdit

The second floor had a corridor for the patients at the Cauldron Lake Lodge. It contained five rooms for the patients.

Room 1 WakeEdit

In Episode 4, Alan awakes in this room inside the Cauldron Lake Lodge.

Inside this room was:

  • Two pictures of the Cauldron Lake Lodge.
  • Lamp
  • Green tapestry
  • Nightstand with lamp
  • Sofa
  • IV-bag with pole
  • Closet with a low table next to it
  • Desk with chair. On top of the desk were empty sheets of paper, a lamp and a typewriter.

Room 2 EmersonEdit

Inside this room was:

  • Chair
  • Lamp
  • Green tapestry
  • A puzzle on top of a nightstand
  • Memoboard with drawings
  • Closet
  • Bed
  • Low table
  • Desk with chair. On top of the desk was a lamp, TV, placemat and an Xbox 360 with the console game version of "Night Springs"
  • A poster of "Night Springs: The Video Game"
  • A poster of "Death Rally"

Room 3 DesoleEdit

This room belonged to Desole but this room was locked. Inside this room was:

  • Low table with lamp
  • Bed
  • Green tapestry
  • Desk with chair. On top of the desk was a lamp.
  • Nighstand with lamp
  • Closet

Room 4 LaneEdit

This room belonged to Rudolf Lane. Lane can be found outside, painting a portrait of Alan Wake.

Dr. Hartman talked about Rudolf Lane in one of his recordings:

Rudolf Lane's case is interesting, he was completely blocked, and frankly, I was about to discard him as useless. However, once Wake arrived and started writing, something changed in Rudolf! He's producing extraordinary work, increasingly dark pieces. Unfortunately, he doesn't respond to direction at all, and it's my belief that he's not so much as a creator as an...illustrator, perhaps, a recorder of sorts. I hadn't considered the existence of such a role before, let alone its implications, but the paintings he has produced are informative. At least he's easily controlled and useful. I wish I could say the same about Wake. It's frustrating that the best subject are always so damned difficult to deal with.

Inside this room was:

  • Nightstand with lamp
  • Green tapestry
  • Desk with a lamp and tools for a painter
  • Bed
  • Closet
  • Chair
  • Three picture frames
  • Low table with lamp

Room 5 AndersonEdit

This room belonged to the Anderson Brothers but this door was locked. Inside this room was:

  • Two beds
  • Two green tapestries
  • A nightstand
  • Two Nordic shields hanging on the wall
  • Two sofa's and a table

ElevatorEdit

An elevator was located in the Cauldron Lake Lodge. The Lodge had four floors: The ground floor and three stories. The elevator had four buttons for the different floors, two buttons to open and close the doors and one alarm button and a red "stop" button.

ExteriorEdit

Hedge MazeEdit

Hedge maze

The maze in the lodge's garden

The lodge has it's own mini maze to the south-west of the lodge. Alan has to navigate through it in two episodes. Inside the maze, you could find:

  • Benches
  • Wheelbarrows
  • A monument
  • Boulders
  • Taken (at night)

TriviaEdit

  • The version of the lodge found in the mini series Bright Falls closely resembles to that of the video game version.

ReferencesEdit

Gallery Edit

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